As you earn better and better max-level gear in World of Warcraft, one of the satisfying side effects is being able to go back and steamroll through enemies and dungeons that used to give you trouble. Blizzard quietly put a stop to that in the latest patch by making enemies’ health scale up with the quality of your gear.
A handful of WoW players took to the game’s forums yesterday after noticing that enemy non-player characters (AKA mobs) had higher health when players’ item levels (the quality of their gear) were above a certain threshold (850). In the latest expansion, Legion, mobs’ levels and corresponding stats scaled up with your character level, but stopped increasing once you hit the max level: 110. That’s no longer the case. Read more…
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Source: mashable